  #include <stdio.h>
  #include <string.h>
  #include <stdlib.h>
  #include <math.h>
  #include <SDL/SDL.h>
  #include <SDL/SDL_image.h>
 #include <SDL/SDL_mixer.h>
  #include <SDL/SDL_ttf.h>


 #define TRANS_R 255
 #define TRANS_G 0
 #define TRANS_B 255


 #define MAX_MAP_X 500
 #define MAX_MAP_Y 400


 
 #define TILE_SIZE 62

 #define PLAYER_WIDTH 165
 #define PLAYER_HEIGTH 207


#define TIME_BETWEEN_2_FRAMES 8
#define PLAYER_SPEED 10

#define WALK_RIGHT 1
#define WALK_LEFT 2
#define IDLE 3
#define JUMP_RIGHT 4
#define JUMP_LEFT 5
#define RIGHT 1
#define LEFT 2

#define GRAVITY_SPEED 0.6
#define MAX_FALL_SPEED 12
#define JUMP_HEIGHT 12

#define BLANK_TILE {353,173,354,294,295,296,356,174,304,244,184,185,186,246,306,111,113,47,48,107,108}
#define MAX_BLANK_TILE 21



#define MONSTRES_MAX 50
#define BUTIN_MAX 100
enum
 {
      START,
      PAUSE
  };